What is the impact of this, what chance do these global platform operators have in the physical world and what is left for classic digital CMS providers? These questions were discussed during the DXP Panel at DSS Europe.
What is dss player off line Offline#
Since 2018, new providers have been focusing on the Digital Signage market, and major corporate platform operators such as Adobe (Experience Manager), SAP (ERP) and Salesforce (CRM) are closing the last big gap in their portfolios: the offline marketing world. Number one on invidis consulting’s agenda this year was the role of DXPs in a holistic marketing approach. Preparations for the annual DSS Europe inevitably begin with an intensive discussion regarding which topics and trends present significant changes to the industry.
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New players in the market include global platform operators such as Adobe and Salesforce. Comment out the part where it checks if the player’s ID is the same as the game creator’s ID, and it should work upon testing.One of this year’s hot topics at DSS Europe was Digital Experience Platforms (DXP) and their impact on Digital Signage. I’d also like to remind you that duration is in days, not seconds, in case anyone misunderstands.ĮDIT #1: Before anyone tells me it’s not working, when testing it on Roblox Studio it wouldn’t really work. Local reason = string.sub(message, string.len("/ban ". Local playerToBan = Players:FindFirstChild(args) -search for player via specified playername in command Local duration = string.sub(message, string.find(message, numbers)) Local numbers = "%d" or "%d%d" - string pattern to look for duration/numbers Local args = string.split(message, " ") -split string message via space, and iterate them into a table If string.sub(message, 1, #"/ban"):lower() = "/ban" then If plr.UserId = game.CreatorId then -restrict this command only to the owner Players.PlayerAdded:Connect(function(plr) If Result.BanStart + Result.BanDuration > os.time() then -see if ban duration has passed If Result then -see if ban data exists for the specified player or not If Success then -See if DataStore request was successful or not in order to prevent running into any errors Return BanStore:GetAsync(tostring(Player.UserId), "TempBan") Local Success, Error = pcall(function() -Protect the call in case the player specified doesn't exist, the player isn't found, or stuff like thatīanStore:SetAsync(tostring(Player.UserId), ) local function SetBan(Player, Reason, Duration) We’ll make sure to wrap this in a pcall in case we run into any errors that break the entire script, like the player not actually existing and all that good stuff. We’ll first want to start up with a function that sets the ban for the player. Now that we have the DataStore and the Players service, and we’ve created a new DataStore, we’ll then have to set up the functions for the ban before the main script, for better organization.
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While scopes are very optional, I’d prefer using them for better organization and usage in the feature, and for less confusion of the script. That is what we call a “Scope”, think of it as like a certain folder. "What is the number next to the "BanStore" string?
![what is dss player off line what is dss player off line](https://i.ytimg.com/vi/17yOzpZ9mQ8/maxresdefault.jpg)
Local BanStore = DDS:GetDataStore("BanStore", 2) -scope is optional Local Players = game:GetService("Players") Local DDS = game:GetService("DataStoreService") We’ll start the script off by indexing/getting the DataStoreService and the Players service, which should be a fast and easy process. I’ll then be naming it jojo for better organization. I’m going to be making a server/general/regular/whatever script and putting it in ServerScriptService. With the reason being saved, so that the user sees it every time they attempt to enter the game while still banned. In this tutorial we’ll be making a custom ban command/ban system, of course. So without further ado, let’s get started. Today we’re going to be making your own simple ban system using Roblox’s built-in service DataStoreService. Now that you’ve (probably) read that, don’t expect this to be much of a versatile tutorial. Now before we start, this is my first ever post on the Community Tutorials category, and my first time making a tutorial as well, so sorry if it doesn’t make much sense, haha